patch-note

Sep 09, 2021 04:16 (UTC)

Patch Notes - September 8th (PDT)

Greetings Adventurers,

A server patch was performed at around September 8th, 6PM (PDT) / September 9th, 3AM (CEST) as a response to issues found in the current game version.

Please check out the details below.


 

■ Patch Notes

 

[Crusader]

 

■ Class Skills

- Zealot's Fire
: “Zealot's Fire” can be disabled if using the skill while it’s activated.
 

■ Blessings

1) Mark of the Wolf

- Fang of the Wolf
: Increased the max. stack limit of “Bleeding” from 3 times to 8 times.
: Decreased the damage per stack by 25%.
 

- Razor Claw
: Increased the chance to inflict “Bleeding” while “Zealot's Fire” is active from 15~56% to 35~85%.
: Removed the effect where “Chains of War” causes “Bleeding” by a certain rate. Instead, if inflicting a damage with “Zealot's Fire” to a target with a certain amount of stacks of “Bleeding”, a new bleeding effect “Excess Bleeding” will be applied. The required amount of stacks is decreased according to the growth of “Razor Claw”.
 

2) The Lionheart

 

- Roar of the Lion
: Increased the damage of Shout skill from 100~250% of Attack Power to 160~320% of Attack Power.
- Shout
: Increased the damage bonus of Roar, Great Sweeping Slash, Spinning Slash from 20~75% to 20~120%.
 

- Overwhelming Defense
: The effect can also be triggered when Counterattack skill is used as well as when Shield Block is used.
 

■ Fixed Bug

- Fixed a bug where the class skill “Righteous Vigor” effect is not activated even on Critical Hit.

 

[Berserker]

 

■ Blessings

 

1) Gift of Valor
- Blade Wind
: Successful hit with Whirlwind skill applies the “Blade Wind” effect to yourself by the same rate as “Bleeding”. “Blade Wind” effect lasts for 20 seconds and can be stacked up to 10 times. Each stack increases the damage of “Whirlwind” by 6.5%.
 

- Rushing Storm
: Upgraded the mx. stack limit of “Rushing Storm” from 10 times to 1~10 times.
: Added an effect where successful hit with combos reduces the cooldown of “Whirlwind” by a certain rate.
 

- Eye of the Storm
: Added an effect where the cooldown of “Whirlwind” is reset and “Blade Wind” and “Rushing Storm” are applied when using “Rage”.

 

[Ranger]

 

■ Blessings

 

1) Gift of Valor

- Ramming Arrow
: Changed so that the arrow cost is decreased for Rush-type and Double Shot-type skills not only for “Tempest Shot”.
 

- Sharpshooter
: Changed so that the Flashing effect can be refreshed even when the effect is stacked to the max. limit.
: Increased the duration of Flashing effect from 10~50 seconds to 20~90 seconds.
 

- Neural Stimulation
: Changed the effect where Tempest Shot is additionally charged 1 time, so that it’s additionally charged up to 2 times.
: Improved the issue where combos are not triggered when used consecutively. However, this is only applied to the attacks of 0.3 seconds or above, and the improvement for the attacks of below 0.3 seconds will be applied through the future update.
 

2) The Lionheart

- Threat of the Beast
: Increased the max. stack limit of “Scarred” from 3 times to 5 times.
: Decreased the effect of “Scarred” per stack by 20%.
: Increased the duration of “Scarred” from 5~25 seconds to 7~25 seconds.
: Fixed a bug where “Scarred” was applied to a single target even used to multiple targets at once.
 

- Encouragement
: Changed so that the Attack Power Reduction effect is activated when “Scarred” is stacked to the max. limit.
: Added an effect where the cooldown of “Bottomless Quiver” is reduced by a certain rate when attacking a target with max. stacks of “Scarred”.
 

- Sharp Claws
: Increased the chance to additionally cause “Scarred” from 10% to 10~30%.
 

■ Fixed Bug

-Fixed the description of “Neural Stimulation” of Ranger’s “Gift of Valor” Blessing that states the cooldown of Tempest Shot is reduced by 1 second. Edited from 1 second to 2 seconds, and the cooldown is reduced by 2 seconds as before.

 

[Mage]

 

■ Blessings

1) The Lionheart
- Chain Explosion
: Increased the default duration of “Chain Explosion” from 10 seconds to 20 seconds.
: Added an effect that increases the damage of “Meteor”.
 

- Madness of Fire
: Increased the default duration of “Madness of Fire” from 10 seconds to 20 seconds.
: Increased the number of meteors dropped by using “Flame Wave” while “Madness of Fire” is active from 1 to 1~3. 1 meteor at stage 1 of Flame Wave, 2 meteors at stage 2, 3 meteors at stage 3 are dropped.
: Additional 3 meteors are dropped if using “Meteor” while “Madness of Fire” is active.
 

- Boost Firepower
: Changed the effect of Mana cost reduction from reduction by 100% at Lv.10 to reduction by 100% at Lv.5.
: Add an effect that increases the damage of Flame combos by 50~150%.
 

- Heart of Fire
: Changed the effect of Mana cost reduction of Flame combos and skills from reduction by 10~40% to reduction by 20~60%.
 

2) The Crescent Moon

- Chosen by Arcane
: Increased the duration of “Chosen by Arcane” from 7~20 seconds 12~30 seconds.
 

- Chosen by Flame
: Increased the duration of “Chosen by Flame” from 7~20 seconds 12~30 seconds.
 

- Elemental Detection
: Increased the duration of “Flame Detection” and “Arcane Detection” from 10 seconds 20 seconds.
 

■ Fixed Bug

: Fixed a bug where Mage can go through the wall using the “Blinkstrike” skill in some Dungeons.

 

[Priest]

 

■ Blessings

1) The Lionheart
- Benediction
: Added an effect that increases the healing amount of Healing Sphere created through Benediction by 20~150%.
 

- Fervor
: Added an effect increases the attack power by 4% per stack.
 

2) The Crescent Moon
- Overflow


: Decreased the max. stack limit of “Overflow” from 10 times to 5 times.
: As the max. stack limit is decreased, the effect per stack increased by double.
 

- Eruption


- Decreased the max. stack limit of “Eruption” from 30 times to 10 times.
- As the max. stack limit is decreased, the effect per stack increased by 3 times.
 

■ Fixed Bug

- Fixed so that although Priest receives “Shield of Faith” from another player while “Mark of the Wolf” Blessing is active, “Protection and Sacrifice” effect is properly applied.
- Fixed an issue where Priest’s “Retribution” skill is fired into the air when using it to the monsters around after completing gathering or mining.

 

[Quest]

- Change the conditions for the Invasion quest of Kannus Mountains, “Creatures of Chaos” to completing “The Cursed Mountain” Crusade quest once and interacting with Suspicious Altar.
- Changed so that “Defeat Bashal” and “Defeat the Harpy Queen” during the class level quest “The Master's Test” can be also completed by defeating a Twisted Boss.

 

[Dungeon]

- Fixed a bug where after defeating the first boss “Malignis” in the Time Dungeon “The Nightspire - Entropic Descent”, characters cannot move properly on the bridge that appears after activating a Soul Pyre in the second location.
- Changed so that the “Bloodclot” skill of “Plague Titan”, the boss of the Time Dungeon “Forgotten Sewers”, will be removed when the boss is defeated.
- Fixed an issue where the damage of Bleeding effect caused by the attack from “Vasilios”, the boss in the Time Dungeon “[Abyssal] Savantis Mausoleum - Altar of Blood”, is abnormally low.

 

[UI/UX]

- Removed the unused rewards list button from the Reputation Menu.
- Fixed an issue where Livelihood Blessings are shown under “Combat Blessings” in the Blessings Menu.
- Fixed a bug where Mails are not shown when it becomes the combat mode while Mailbox is opened.
- Improved so that more characters can be displayed on the disabled chat window.
- Fixed a bug where the available mark for taming did not disappear even after completing the Taming quest.

 

[Item]

- 20 second cooldown is applied to the effect of “Ring of the Whispering Serpent God”. Blood Leech effect is activated again after the cooldown period once it’s activated.
 

[Others]

- Fixed a bug where when players are resurrected at the Soul Pyre in Kannus Mountains: Herbati Scout Camp, the players are damaged by being resurrected in the air.
- Fixed a bug where when players are resurrected at the Soul Pyre in Navarran Military Camp, the players immediately die upon resurrection by the damage from a fall.
- Fixed an issue where remaining time for item registration was not displayed properly on the “Retrieve” tab in Marketplace
- Fixed an abnormal motion when jumping in the water after falling into the water from a high position.
- Fixed a bug where when it’s refreshed to a new worker when a worker respawns in the Tavern of Estate, the worker list of the Tavern is not matched.
- Fixed some possible causes that can make Attendance not work properly.
- Fixed an issue where it was able to chat with restricted language using a chat macro.
- Changed so that all servers in the ASIA region are now under integrated Matchmaking.
* Servers: Baraka, Syrania, Iraphos, Ash’Luha, Kuat Ran

 

[Dev’s Comment]

▶ “Ring of the Whispering Serpent God” Effect Adjustment


As mentioned in the “Letter from PD Koven Park”, we have adjusted the effect of “Ring of the Whispering Serpent God”, one of the accessory items.

Although the “Ring of the Whispering Serpent God” is a Rare grade item, its effect level has been unintentionally higher than the other rings with the same grade, as much as the higher grade items.
The need for the effect adjustment was internally mentioned, but it had to be examined thoroughly since many players are already using it.

We prioritized to provide a balanced game play by adjusting the effect of “Ring of the Whispering Serpent God” deviated from the intended design, and unavoidably decided to lower the level of the effect.

We hope you understand this unavoidable adjustment for the entire game balance.

The biggest worry and concern from this long decision was that the players who already have the “Ring of the Whispering Serpent God” might think the adjustment would be unreasonable for them.

We are going to maximize the rewards to the players with “Ring of the Whispering Serpent God” without affecting the game economy.
We ask those players for a kind understanding.

 

■ Details

- Adjusted Effect
: Blood Leech effect is activated again after 20 seconds(cooldown) from the previous activation.
 

-Rewards Details
: “Ring of the Whispering Serpent God” can be exchanged for a certain amount of Star Seed at “Ring of the Whispering Serpent God Collector” NPC during the exchange period.
 

- Exchange Period
:September 8th ~ Before September 15th maintenance.
 

- How to Exchange
: Exchange at “Ring of the Whispering Serpent God Collector” NPC located in Sperios, Carzacor, Navarra, Gnoll Wastes and Tristezza.
 

- Exchange Price
: The amount of Star Seed will be arranged as long as it doesn’t affect the game economy and quotations.
 

- Only 1 exchange is available per Character



 

[Notes]
- The exchange must be done within the exchange period mentioned above.
- “Ring of the Whispering Serpent God” cannot be newly obtained during the exchange period.
- It can be obtained again after the update upon the end of the exchange period.
- Limit of obtaining the “Ring of the Whispering Serpent God” is to minimize Star Seed inflation that can be caused by exchanging the item to Star Seed.


In addition, we are preparing so that players will obtain an array of useful accessories as mentioned in the “Letter from PD Koven Park”. We will be back soon to let you enjoy the new farming.


We will continue to do our best in providing the best gameplay experience.
This announcement will be updated, or a new announcement will be made if additional updates are available.

Thank you.

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